we grew up playing games together. a few years back, we started our game dev journey as "games engineering" students — discovering a shared talent for the technical side and a real passion for crafting worlds.
phd student in player experience design, boomer.
making 20+ games since 2017.
master's student in games engineering.
making 25+ games since 2019.
with our game sequence jump, we participated in the first batch of the games/bavaria accelerator, which made it possible to create an even more compelling concept